Using Negative Emotions to Impair Game Play
نویسنده
چکیده
Emotions make significant contributions to rational thought and behavior at multiple levels. Most research with computational models of emotion focuses on reactive behaviors caused by base or learned emotions; yet emotions can play a role in purposeful behaviors as well, leading to emotion-related actions rather than reactions. Higher-level cognitive processes can reflect on the emotional state, treating emotions as data rather than forces, and incorporate them into consciously selected behaviors, plans, and strategies. We have developed a computational framework for exploring cognitive decision processes that reason about emotional actions as an integral component of strategy and control over emotions. To validate this framework, we are implementing a prototype gaming system that exhibits conscious use of the emotional state and negative emotional behaviors during a game of chess in an attempt to impair its opponent’s game play.
منابع مشابه
Gender Differences in Emotional Responses to Cooperative and Competitive Game Play
Previous research indicates that males prefer competition over cooperation, and it is sometimes suggested that females show the opposite behavioral preference. In the present article, we investigate the emotions behind the preferences: Do males exhibit more positive emotions during competitive than cooperative activities, and do females show the opposite pattern? We conducted two experiments wh...
متن کاملThe relationship between alexithymia, irrational beliefs, positive and negative emotions with mental disorders
Introduction: University students, as the future manpower resources, are of high importance for communities. One of the aspects to focus on is their mental health. The present study was conducted to determine the relationship between alexithymia, irrational beliefs, positive and negative emotions with mental disorders in students. Methods: There were 400 students, selected randomly through stra...
متن کاملGamE in action: Using the GamE paradigm as a tool for investigating human emotions
In this paper, we discuss the design and usage of simple but effective games developed under the ‘GamE (Game as a Method for eliciting emotions) paradigm’. Under the GamE paradigm, the objective is to design a number of games to be used as a tool for inducing emotions in a natural and ethical way. We used these games in different studies across cultures and results show that these games are qui...
متن کاملThe Negative Effects of Praise and Flattery
An experiment examines the claims that players are (1) susceptible to flattery and praise from a video game, (2) that the effects are similar to flattery and praise from humans and (3) that flattery and praise can impair a player's performance. In two playsessions participants (N = 42) were asked to play a casual video game. Half of the participants were only exposed to the original game sounds...
متن کاملComparison of the effectiveness of cognitive computer games and parent-child interactive games on problem solving and positive and negative affect of ten-year-old children in Shiraz
In recent years, research on increasing cognitive and psychological status through play has received much attention. For this purpose, there are two categories of game including interactive home game and cognitive game that the first run in the home environment and the latter is implemented as computer software to increase cognitive abilities. The aim of this study was to compare the effectiven...
متن کامل